NFTs have been the subject of a great controversy lately. Some companies, such as XBOX, are actively opposed to it. Steam actively prohibits the NFT games from their platform. Even creators, especially Pillar Hagar Peturursson, the creative spirit behind it Takes Two, have expressed an extreme disgust for having such a thing in future or current games.
But Square Enix, like many other companies, feel a different feeling.
This can be accentuated by their experiences because they have already experienced the sale of NFT digital maps, which have sold online. But, the President of Square Enix, Yoke Matsuda, tried to respond to concerns in a public speech. Although the letter has been polished, it seems that it lacked the target — mainly like Ubisoft, in the sense that they do not seem to understand what the NFTs are, or the effect they will have on a global scale. — because NFTs are fundamentally a receipt that takes bytes and consumes energy by doing so.
In Matsuda's address, he has an address on the players, and how he knows they may not want NFT. He reads as follows:
I realize that some people who play for having fun and currently forming the majority of players have expressed their reservations about these new trends, and it's understandable. However, I think there will be a number of people whose motivation will be to play to contribute, that is to say to help make the game more exciting. The traditional game has not offered any explicit incentive to the latter group of people, who were strictly motivated by personal feelings as incoherent as the goodwill and the spirit of volunteer. This fact is no stranger to existing UGC limitations (content generated by users). The UGC was created solely because of the desire of individuals to express themselves and not because there was an explicit incentive to reward them for their creative efforts. I see this as one of the reasons why there has not been so much major content that changes the giving it generated by the users one would expect.
In short, it looks like because people like to play games because it's fun and entertaining, and not an investment (what can be, that can take the form of DLC, controllers, game elements, etc.), it's not a reason enough to prevent business investments from playing.
There is certainly more at the address, but that it is polite, it seems to be alienating. And certainly, the reactions of the fans have not been cheerful, which is understandable.
After all, they are the ones who paid money to play and raise public awareness of these games in the first place.
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