In June of last year, the studio Singularity 6 announced the development of PALIA and presented the project as a "mmocsg", a community online simulation playable in a massively multiplayer context. In other words, the gameplay of the game rests mainly on the immersion of a world and within a community - the player develops a plot of land and cohabites with his "neighborhood" of other players and NPC. In this context, Palia was initially due to the impasse on any form of combat. Some players nevertheless claimed the addition of clashes of clashes in the gameplay of the game and the developer heard this request. In the last game of community-based questions / responses organized by the developer, a player questions about the presence of PVE content or boss raids in Palia and the Singularity 6 teams bring some details on the place of fighting in the gameplay of Game.
Our priority is to offer a strong community simulation experience to our audience and there are many exciting opportunities to go beyond. Let us first recall that if Palia is a community simulation mmo, it's not a MMORPG. MMORPGs often rest on a tradition of eliminating enemies to progress, but the palians spend the majority of their time investing in harvesting and crafts, developing relationships with other characters or to develop their plot of land.
We heard the players tell us that they wanted a form of combat in Palia, and we have some current projects on this. Already, the hunting skill is the one that gets closer to this expectation (more details to come "soon TM"). Players can hunt wild animals from Palia with a bow and arrows to get their skin, meat and other useful materials for crafts and cooking.
Our main objective is to offer an exceptional experience to social simulation enthusiasts, and then everything is possible to expand the game over the years (and, hopefully, decades) that will last the exploitation!
In the same spirit, players also wonder about the possibility of carrying out large-scale projects with other players. The developer specifies that at the launch, there will be some projects in which all players of the same "neighborhood" will be able to collaborate. These mechanisms nevertheless vocal to expand and gain in depth according to the exploitation of the game: "For after the exit, we have many ideas that you wish to explore, but we will have to choose a precise well, as first major effort likely to embark the players so that it has a real impact on the community. "
Exchanges are also retained with the developer that NPCs will play an important role in the playground and players' relationships. For example, the NPCs will remember the choices and actions of players (mainly individual choices, but sometimes sometimes collective choices) and adapt their behavior accordingly. Similarly, NPCs have a birthday date and an zodiac sign in the Palia World, which the developer could exploit to make the world of play live.
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