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WOW: All class buffs and nerfs from the next ID

Already on 3 April 2022, the Blizzard developers gave a first outlook on the class changes , which will go live in World of Warcraft with the upcoming ID change on April 6th. Last night, the Hotfix package has then landed on the live servers, updated patch Notes included.

These hotfixes are already active now

In the hotfix package of 5 April 2022, there are also some bug fixes and changes that are already actively switched:

  • An error has been fixed, by the player's success you may not be able to complete Bern... .
  • Priest: An error has been fixed, through which the set bonus manifestation of the twilight could remove a lot of mana when simultaneously drank of animaopfer was used.
  • The drop rate of dominance keys has been increased. Slapped elite of the desert now also have the chance to drop the keys.

Many changes for Tazavesh

  • The Bobians of the Corsairs have 25 percent less health and cause 25 percent less damage.
  • Time Doubling From hook cock now stops 50 percent shorter.
  • Hooktail holds Hook Holt after infinity breathing something back.
  • The damage of on the hook! was reduced by 20 percent.
  • Health of armored overseers was reduced by 20 percent.
  • Health of overloaded expressemar was reduced by 25 percent.
  • If you are dragging goods on the market, you can now also use skills.
  • Hyperlight Salve causes 20 percent less damage. A total of less bullets are fired.
  • Hyperlight flash causes 20 percent less damage.
  • Quick Blade causes 40 percent less damage.

The class changes for the ID change on 06 April 2022

  • Classes
    • Druid
    • Guardian
      • (4) Set bonus: Damage and healing of Angle of the architect reduced by 35%.
      • Note of the developers: The performance of angle of the architect has developed into a outlier under the setboni of the tanks, both in single and multi-target situations. For this reason, we will with the weekly maintenance the performance of angle of the architect to other bonuses. We thank you for your feedback and will continue to pursue the ongoing discussions in the community.
    • MAGIER
    • Fire
    • (2) Set bonus: Increases the duration of Underholes from 2 seconds to 4 seconds.
      • This change does not apply to PVP fights.
    • The damage of Fireball was increased by 20%.
      • This change does not apply to PVP fights.
    • The damage of fire racket was increased by 10%.
      • This change does not apply to PVP fights.
    • The damage of Pyrooschlag was increased by 6%.
      • This change does not apply to PVP fights.
    • Mönch
    • Wind runner
      • The damage of occurs the rising sun was increased by 10%.
      • This change does not apply to PVP fights.
      • The damage of Blackout Tritt was increased by 10%.
      • The damage of TigerPTE was increased by 10%.
      • The damage of Faust of the White Tiger was increased by 10%.
      • Themes of the developers: While windmen monks shine in multitarget situations, we see that their performance falls back into single-target scenarios, even after they have received endgame equipment. For this reason, we focused on specific skills to improve their course performance.
    • Paladin
    • Retribution
      • (2) Set bonus: If you benefit from art of war , you will receive 4 seconds long Seraphim , before it was 3 sec.
      • The damage of Divine Storm was increased by 10%.
      • This change does not apply to PVP fights.
      • The damage of ash shaft was increased by 10%.
      • This change does not apply to PVP fights.
    • rogue
    • Muchs
      • The damage of Dagger compartments was increased by 30%.
    • Sorcerer
    • Demonology
      • Demon worship now causes your demon commander to pay 12% of the life of your other demons (before 15%).
      • The pace that you receive by implosive potential can now benefit a maximum of 15 exploded weights. The tooltip gets a corresponding adjustment only with a later hotfix.

Major Class BUFFS And NERFS Planned For 9.2! Blizzard Leaked Next Expansion? - WoW: Shadowlands 9.2

  • PVP
    • items
    • Eternal Aegis of the Cosmic Gladiator
      • The value of the magic shield of eternal Aegis of the Cosmic Gladiator was reduced by 33%.
      • Note of the developers: We have observed the performance of our newly introduced PVP items in Season 3 and their impact on the length of the fighting and decided to adapt the effectiveness of the eternal Aegis of the Cosmic Gladiator to reconcile them with other defensive objects. With weekly maintenance, we will reduce the magic absorption that offers the trinket to 33%.
    • Druid
 * **Guardian**
 * (4) Set bonus: Damage and healing of ** Angle of the architect ** were reduced by 25% in the PVP struggle (previously 50%).
* **Sorcerer**
 * ** Demonology **
 * The effectiveness of bonus damage by ** decimation flash ** for ** Demon flash ** was reduced by 30 percent in the PVP.
 * ** Splitter The destruction ** Now increases the critical hit damage of ** decimation flash ** by 35 instead of 50% in the PVP.
* **Priest**
 * ** Holy **
 * The cooldown of ** Holy Spell Protection ** (PVP talent) was increased to 45 seconds (previously 30 seconds) and duration decreased to 15 seconds (previously 30 seconds).
 * (4) SetBonus: The effectiveness of ** Divine conversation ** was reduced by 40% in the PVP struggle.
 * Note of the developers: We have observed the performance of the Holy Priest in the evaluated PVP and will adjust the cooldown and duration of holy magic protection to increase interactivity with the talent and at the same time to offer opponents more opportunities for the counter game. We will also reduce the effectiveness of divine conversation in the PVP fight, as the increase in throughput by the set bonus fails more clearly than we wish. With weekly maintenance, we will increase the cooldown of holy magic protection to 45 seconds and reduce its duration to 15 seconds. In addition, we will reduce the effectiveness of divine conversation in the PVP fight by 40%.

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