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Warcraft Arclight Rumble: The little but enormous mechanics that will make a difference with Clash Royale

*NEW* CLASH ROYALE style game but WARCRAFT? - Warcraft Arclight Rumble Will Warcraft Arclight Rumble will follow the steps of Clash Royale in terms of game? That is what many commentators and streamers fear when seeing the first previous views of the next Blizzard mobile title, but Warcraft Arclight Rumble has more than one rope in its arc , and obviously will stand out from Supercell game.

Even speaking in terms of gameplay, since under its quite classic RTS tower attack, the Warcraft brand title will affirm a small and insignificant mechanic at first sight, but so crucial in terms of implementation of tactical volume in the game that It will be quite differential to the other games.

Game depth. Literally and figuratively.

Clash Royale is on a board that has not changed an apex in six years of existence. Three towers on each side, a river in the center and two bridges to cross it. There is no need to look for more; It is also this extreme simplicity that has shaped the success of the Supercell mobile game and its infallible accessibility.

Warcraft Arclight Rumble takes things one step further. On the one hand because their "bridges" or upper platforms are very different from each other, but above all because they sometimes look like a labyrinthine of roads that are formed intertwined . The routes that the units can take are sometimes sinuous and intersect in several dimensions, and there is the icing on Blizzard cake: Warcraft Arclight Rumble's maps literally include relief. The units can advance there by roads according to their altitude or their depth .

We must bear in mind that at the time of writing this article, there seems to be only a moderately simple PVP map, with only a central bridge, below which the units can pass.

Where it becomes interesting is that, for example, the units with a long range can shoot from the bridge to the land units that pass underneath. The management of the different areas will therefore be totally different from that of Clash Royale. Another small detail that is important: Warcraft Arclight Rumble's maps are not based on a chess board , which is CR's very base but is much more "free" and is not as precise as the title of The Finnish company.

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