Last of US Part I is already the third iteration for many PlayStation players about the very familiar work. The original version received a huge amount of praise thanks to its story, gameplay and technical merits towards the end of the PlayStation 3 reign. Joel's and Ellie's survival journey was also successful to the next generation of console only a year later, with a remastered nickname.
The actual story, who continued the actual story, also arrived in stores a couple of years ago, which is why Naughty Dog's enthusiasm to return to turning the first part once again caused a bit of wonder and a bit of a studio in the game community waiting for new adventures. The latest PlayStation 5 edition is undoubtedly tasted very familiar, but the rage waving the funding card is likely to be soothed that the technical implementation of the recycled version has been really invested with a big hand.
sun rays and glass fraud
PART I looks exceptionally handsome on any meter. The field structure and the dimensions of the original pipe remain the same, but the surrounding scenes have ended up in complete renovation. The difference to the remastered edition, which looks quite pretty today, is immediately striking without pixel calculation. This is taken care of, among other things, to more dramatic lighting, more dynamic environments during firefights, and more detailed character models. In particular, more expressive and lively faces sharpen the effectiveness of storytelling with a notch. The whole thing simply feels authentic and extremely polished down to every junk lying in the terrain. Choosing a resolution and performance-based spaces is easy: in a more melting mode, the eye rests while admiring the scenery, and the occasional jerks do not spoil the immersion.
Less than ten years ago, the journey of Ellie and Joel seemed to even numbing as the seasons and the adversity of the enemy troops followed each other. As modern games swell too often, the absurd dimensions are the return to the first last of usin even a refreshing experience, which this time seems to be a compact and thoughtful package. In fact, the story set and rhythm work better than the even darker revenge report of Part II in fresh memory. The distressingly raw world is suitably brought to light through random humor and, in particular, the witchcraft of a pair of leading pairs. Included, the left Behind-Lisuri still offers a great aftermath of the main part of the aftermath.
functional battle of the spirit
There has also been a lot of work in developing marketing speeches in developing artificial intelligence. The difference in battles and sinking situations is not a visual improvement to the former, but this time it works great anyway. Fighting the hate of the unknowingly unknown from the player is a simple snap on the back, as the troops, at the beginning of a full rush, tend to surround the heroes, even with seemingly intelligence.
Unfortunately, the tricks presented in the sequel, such as under objects or crawling in grass, are not allowed to do. Ellie is still completely invisible to enemies when it is reckless from one shelter to another, which is amusing but the only right solution for the meaning of gaming. The action forms a nicely flowing mix, shooting, more aggressive nearby hazards, and control of limited resources.
Playing with Dualsense is automatically more enjoyable than blinking with older ergonomic staples of older consoles, and the jippies enabled by the controller are properly utilized. With regard to the touch, it is not oppressed to overwhelming giggling, but resistant triggers and subtle vibrations bring their almost unobtrusive little extra to the familiar experience. Naughty Dog has also added a bunch of accessibility functions to the recycled version, which already received the earned praise in the release of Part II.
Game excellent, as a purchase questionable
In other respects, the actual gaming reforms will be very low. Masochists enjoy the permadeath form that resembles the end of death, and some emergency pants can get excited about Speedrun. For such a casual guy, these sound like a completely useless addition to the story-driven experience.
The game is one of the best story-driven survival adventures on the market
But what about the most important question, that is, is the last of us part i worth buying? As always with recycled versions, the answer can have been quietly thought of by their time with their time with their time. The third round of the same set within ten years, on the other hand, sounds quite thick, but it does not eliminate the excellence of Part I as a game. This is one of the best story-driven survival adventures on the market, which can do well in any area for its competitors. Perhaps all of this eventually tells more harsh tongue in the ability of other developers to raise the bar. If the last of usin first chapter has been completely unexplored for one reason or second, now is a thousand bucks to correct that injustice.
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